回答1:
灞曞紑鍏ㄩ儴
1銆侀鍏堬紝鐐瑰嚮鍒涘缓鑿滃崟->鏇茬嚎宸ュ叿->CV鏇茬嚎宸ュ叿锛屽嵆鍙繘鍏V鏇茬嚎宸ュ叿妯″紡銆?/p>2銆佷竴娆$偣鍑婚紶鏍囷紝纭畾CV鎺у埗鐐广€傞粯璁ゆ槸鍒涘缓3娆℃洸绾匡紝鍥犳鍒涘缓鎺у埗鐐瑰浜?涓墠浼氬嚭鐜版洸绾裤€?/p>3銆佹寜涓媎elete閿垹鍘绘渶鍚庝竴涓狢V鎺у埗鐐癸紝鎴栬€呮寜涓媍trl+Z鎾ら攢涓€姝ヤ篃鍙湁绫讳技浣滅敤銆?/p>4銆佷笅Insert锛岃繘鍏ョ紪杈戞洸绾跨偣妯″紡锛屽彲浠ラ€変腑CV鎺у埗鐐癸紝鍗冲彲鍑虹嚎鎺у埗鏌勩€?/p>5銆佸啀娆℃寜涓婭nsert閿紝閫€鍑虹紪杈戠偣妯″紡锛屽張鍙互缁х画鍒涘缓鎺у埗鐐广€?/p>6銆佸湪浠绘剰浣嶇疆鎸変綇榧犳爣涓敭锛堟寜涓嬫粴杞級鎷栧姩锛屽彲浠ュ湪灞忓箷绌洪棿绉诲姩褰撳墠鎺у埗鐐广€?/p>7銆佸嬀閫夋樉绀篊V,鏄剧ずEP,鏄剧ず澹崇嚎,鏄剧ず鍑犱綍浣?鏁堟灉濡傚浘銆?/p>
回答2:
灞曞紑鍏ㄩ儴
Maya涓妸鏇茬嚎鍙樻垚Polygon鐗╀綋鐨勬柟娉曪細1锛?nbsp; 棣栧厛鍒涘缓涓€涓狽URBS鐨凜ircle鍦嗙幆鏇茬嚎锛岀劧鍚庨€夋嫨鍦嗙幆鏇茬嚎鍐嶉€夋嫨CV鏇茬嚎锛堥€夋嫨椤哄簭涓€瀹氫笉鑳介敊锛夛紝鍦╩aya杞欢鐨凷urfaces鐗堝潡涓嬮潰鐨凷urfaces鍛戒护涓嬮潰锛岀偣鍑籈xtrude鍛戒护鍚庨潰鐨勫皬鏂瑰潡锛屾墦寮€Extrude鐨勫弬鏁伴潰鏉匡紝濡備笅鍥炬楠ゆ墍绀?/p>2锛?nbsp;鎵撳紑Extrude鐨勫弬鏁版帶鍒堕潰鏉夸箣鍚庯紝鐐归€塕esultposition鍚庨潰鐨凙t path閫夐」锛岀偣閫塒ivot鍚庨潰鐨凜omponent閫夐」锛岀偣閫塐utput geometry鍚庨潰鐨凱olygons閫夐」锛堝鏋滀綘鎯崇敓鎴怤urbs鐗╀綋锛屾垨鑰呮槸Bezier鐗╀綋锛岀偣閫夋兂瑕佺殑閫夐」灏卞氨鍙互浜嗭級锛屾渶鍚庨€夋嫨Tessellation method涓嬮潰鐨凜ontrol points鍛戒护锛岃繖涓懡浠ょ敓鎴愮殑polygon鐗╀綋鑺傜偣鐨勫灏戯紝鏄拰鏇茬嚎鐨勬帶鍒剁偣鎯冲尮閰嶇殑锛岄€夋嫨濂藉悗锛屾墽琛孉pply鍛戒护灏卞彲浠ョ敓鎴恜olygon鐗╀綋浜嗭紝濡備笅鍥炬楠ゆ墍绀?/p>3锛?nbsp;濡傛灉鎰熻鐢熸垚鐨刾olygon鐗╀綋锛岄潰鏁板拰骞虫粦搴︿笉澶熺殑璇濓紝浣犲彲浠ラ€夋嫨鎸?鏄剧ず锛屾垨鑰呮墜鍔ㄥ姞绾匡紝涔熷彲浠ュ湪Extrude鐨勫弬鏁版帶鍒堕潰鏉跨殑Tessellation method閫夐」涓嬮潰閫夋嫨Count锛岀劧鍚庡湪Count鐨勬暟鍊奸噷闈㈣緭鍏ヤ綘鎯宠鐨勬暟鍊硷紝璁╃敓鎴愮殑polygon鐗╀綋鏇村姞鐨勫钩婊戯紝濡備笅鍥炬墍绀?/p>
回答3:
灞曞紑鍏ㄩ儴
鐢ㄧ殑鏄疦URBS閲岀殑鎸ゅ帇宸ュ叿 鍦⊿URFACE--EXTRUDE 鍏跺疄杩欐椂鎸ゅ帇鍑虹殑S鍨嬪渾鏌变綋鏄疦URBS鏇查潰 浣犺鍦ㄨ浆鎹㈡垚polygon Modify--Convert--NURBS To Polygons
回答4:
灞曞紑鍏ㄩ儴
鍦╩aya涓洸闈㈠缓妯″彨nurbs寤烘ā锛屽綋浣犵畝鍘唍urbs鏇查潰鍚庣偣鍑讳綘瑕佽浆鎹㈢殑鐗╀綋锛屼竴娆¤繘琛屼互涓嬫搷浣?br />Modify-Convert-NURBS To Polygons涓嬮潰杩樻湁鍚勭杞崲鎿嶄綔锛屾瘮濡?quot;Polygons To Subdiv" "NURBS To Subdiv"绛?
回答5:
灞曞紑鍏ㄩ儴
鐨勭敤CV鏇茬嚎鐢诲嚭鐨勯潰鎵嶈兘杞垚Polygone鐨勶紝绾胯浆涓嶄簡